are you ready for evo 2011?
You've got your plane ticket to Las Vegas. You've made hotel reservations. You've touched base with your roommates. You fly out soon. You're pretty much set for one of the most fun weekends of your life.
If you thought this was a review for the movie The Hangover, then you suffer from one of the following problems:
- You don't read my blog very often. Which is okay, because this is the first post I've made in forever.
- You don't play Street Fighter competitively. You are probably a very successful person in life.
I am kidding, of course. You can be perfectly successful in life while playing competitive Street Fighter as long as your name is something like Hajime Taniguchi, Ari Weintraub, Justin Wong, Daigo Umehara, Peter Susini, or some variation thereof, in which case you have contracts with groups who throw fairly good money in your direction to masterfully chuck a thousand fireballs and dive kick with absolute gusto at unwary opposition. The rest of you are like me, trying to find a way to balance Real Life with Hadokens, with (vastly) varying degrees of success (or failure).
The vast majority of people who will read this are people who have been to a major tournament before and know what to expect. But there are other, more inexperienced (read: stupid) souls out there that haven't had a chance to go to a big tournament. Maybe you've never been to an event of this magnitude before. Plenty of people will be popping their proverbial major tournament cherry with Evolution 2011, and a lot of these people may not feel as if they are completely ready for it. Sure, you've attended a few local tournaments where the brackets can, admittedly, get pretty big -- particularly now with the huge fighting game boom. You definitely felt like you were the master when you did alright out of that 128-man bracket at that nearby tournament in a neighboring city, where people were so packed in such a small building that you thought you were going to run out of oxygen.
If you think this is going to be like that, I have news for you: you're both somewhat right and terribly, terribly wrong.
You will definitely feel like you're about to run out of oxygen, of course. It's just that the big bracket you succeeded in won't be the entire tournament; this time, Evolution is running something close to a million 16-man brackets out of which you will have to fight your way through to get to the top. What that means is that you'll be essentially looking at hundreds of little tournaments going on in the same day in one really big ballroom, which means you will feel both completely lost and intimidated on your first day.
Even with all of that, there's nothing to not love about Evolution, but if there was something about the entire package experience that you'd have to quickly learn to hate, it would probably be the "preparation" part. No doubt a lot of you went with the cheapest possible tickets that you could get to fly with, which means a lot of your flights start at 5 AM in the morning and have a connection or three somewhere along the line and get you there at 12 PM, Vegas time (which means you've spent roughly 10 hours in a plane or in airports). Alternatively, some of you are traveling in from overseas or South America, which means your plane trip is about three times more excruciating and claustrophobic than the flights of people in North America. I can already feel your excitement.
But don't be (too) afraid! If you haven't left for Vegas yet and you've never played in a major tournament, or would just like to be better prepared than the last time you showed up to one, here are some last-minute tips that will help keep your traveling experience pleasant and keep your money from vanishing overnight during your stay in Vegas.
Keep your pack light
I remember sharing my room a couple of years ago with a semi-pro football player. This guy literally brought a huge bag in which he normally carries football gear to bring all his stuff in. While this was okay for him, because he was strong as hell -- that whole being a semi-pro football player and all -- this doesn't mean everyone is as strong as he is. In fact, I'm going to go out on a limb here and guess that the vast majority of people who will be playing at this tournament fall under the more conservative "not very strong at all" category. It is important then that your skinny, sun-starved ass not bring anything larger than a backpack with the bare essentials necessary to survive and an additional place to carry your joystick (either an Evo stick sack, some other small bag, or just carrying it in plain view) so as to not crush your pathetically puny back with the overbearing weight of the military-grade survival pack you originally planned to pack.
Realistically, your ultimate goal should be to completely avoid having to check in baggage so that you can skip baggage claims entirely. Most airlines will let you carry on your main bag and your joystick without too much trouble, particularly if you tell them that one is your actual carryon and the other can be considered as something that will be resting on your lap or under the chair. Not all airlines and airports are cool with this, but the vast majority seem to be. It'll be next to impossible to fit a bag with your stuff while also carrying your stick separately, so be prepared to check bags in if your "carry on" looks like it would need to pay for its own seat.
A lot of you also have trouble understanding what bare essentials really consists of. A lot of the stuff you're going to use can be actually acquired at the strip at the nearby CVS. Your very bare essentials boil down to clothes to wear, unless you're insane and like buying clothes at Vegas and then discard them shortly thereafter. So if you're a pretty normal guy, find a good-sized backpack or duffle bag that you can take as a carry on, and start with the following items:
- 2 pairs of pants / 4 pairs of shorts
- 4 shirts, preferably with one nicer shirt (decent polo or something so you look presentable if you go around in Vegas)
- 4 sets of underwear
- 4 pairs of socks
- 1 extra pair of shorts
Most people are thinking, "why not a third set of pants?" Well, because you'll be hopefully wearing a pair around in public when you get on the plane. If you're using jeans, jeans can be reused for one day without it being a massive problem unless they get dirty. If you're pretty clean, you can get away with one set for a couple of days, and if not then there's probably a place in the hotel where you can do emergency laundry. You may want to investigate this before packing two pair of pants only, if that's the case. Of course, if the amount of pants you're bringing is a problem, just pack more pants. The extra pair of shorts can be swimming trunks or athletic shorts; the goal here is that if you plan on using the pool or gym for some reason, you actually can. If not, don't bother unless you just want a cooler-temperature backup. Also, you can probably skimp on one of the shirts if you plan on making it to the tournament early enough to scoop up your attendee t-shirt, since you will be packing it on your way back.
Many people also like to bring their own towels. Towels take up a lot of space in a pack, so either go with a relatively smaller towel, or just make sure you ask for extra towels for your hotel room very, very early in your stay. Hotel rooms seem to be stocked with ~4 small-to-medium sized towels, most people use two of these for some reason. If you have 4 people in your room, get 4 more towels. Get them changed constantly, too (harass the cleaning ladies for more).
Now, let's move on to the personal hygiene stuff. This can be purchased at CVS, but sometimes it's just better to take your own in case you're really picky about what you use. Here's a suggested list with things that will be easy to fit along with your clothes:
- deodorant (antiperspirant -- no exceptions)
- toothbrush / toothpaste
- shampoo (if you use it; a small bottle will do)
- hair gel (if you use it; a small bottle will do)
- hand sanitizer (it's sold everywhere already anyways, take advantage)
- small pack of Wet Ones flushables
- louffa (get ready to get heckled for this)
Hotels provide soap, most of the time. Hotel soap also sucks, most of the time. Bring soap you like if it'll make you happier. Also, a lot of people are going to see the Wet Ones and think I'm insane. I have news for you: if people tend to say you smell like ass despite using deodorant, then chances are that it's your actual ass doing the damage. Use these after you make longer pit stops at the restroom. People who have to play with you will thank you.
Clean up before you go
Try to do this as late as you can without it making you late for your trip. If you know it takes you an hour to get to the airport and checked in, make sure you've completed all the biological needs you can handle, shaved and showered roughly about three hours before the plane leaves so that you can be at the airport about two hours early. Feeling clean will go a long way towards making your plane ride somewhat enjoyable as it'll take longer for you to feel like all the grime in the world has made its way onto your body.
Try not to eat a heavy dinner and don't eat a ton before you leave so you don't have sudden bathroom urges on the plane, or worse, in an airport in North Carolina. And if you can help it, avoid eating airport food, unless trips to the bathroom are something you look forward to. You also don't want to have an upset stomach when you get on a plane, and eating light goes a long way to alleviate that. If you think you'll have trouble with getting hungry, move on to the next step.
Bring snacks
It's completely normal to get hungry at the tournament and on the plane or in a random airport in the middle of nowhere. You'll probably need to eat something to survive, and it's not always conducive to head out and find something to eat at short notice. To curtail this, I suggest you bring with you something that's both edible and relatively filling that you can quickly eat in an emergency.
I personally recommend Clif Bars as they're good for you, have plenty of protein and a fair bit of carbs and thus will fit into most reasonable diets, and they're goddamned tasty. Extra points if you can score a bottle of 1% milk somewhere to have it with (~400-500 total calories, which is enough for a meal and will easily last you a plane ride). You will need the carbs for your mind to operate clearly and to be able to withstand what amounts to a rough bunch of hours of playing.
If you're the kind of person that can't operate in the morning without coffee (like I was when I worked at the law firm), Folgers sells these little teabag-style coffee singles that brew a cup per bag. Bring a few or snap them up at the CVS/Walgreens on the strip. Don't like Folgers? You're stuck going with those Starbucks mini-drinks, which are okay, but aren't really coffee.
Drink lots of water
Water can be purchased in bottles everywhere. There's also water fountains at a lot of places, so you can get away with buying a single bottle of water and refilling as often as necessary in between matches. You will definitely need a good amount of water, considering how ridiculously hot it is in Vegas if you decide to step outside for any reason (like enjoying Vegas outside of Evo). Also, drinking enough water will help your brain operate and help stave off that funky feeling of fatigue you'll get from playing a lot in a crowded space.
Another thing that water does a good job of is to help you regulate hunger. This means that you won't randomly get hungry, you'll just get hungry at the right times. Gatorade really isn't a replacement for water in this case because you aren't running a marathon. Try to avoid exclusively drinking soda, as tons of soda will eventually make you feel like absolute garbage.
Know where to eat on the cheap
Evolution doesn't sell food on the premises, and for the most part they do not want you to eat on tournament grounds, so know where to go to eat. Hotel food can be pretty expensive, and some people (like me) are pretty broke. So, learn what's close by. Here's a Yelp Search to get you started -- knowing where you can eat on a budget can be great if you're trying to save a lot of money.
That said, you're cheating yourself out of the Vegas experience if you don't eat at one of the great buffets. Wait until AFTER the tournament, or when you're no longer an active participant. (Or, celebrate your Evolution 2011 win by going out to the Bellagio and eating like a champion. Remember to invite me when you do.)
Clean up at the hotel, too
What, you thought that first time before you left your house was good enough for the rest of the tournament? Fat chance, slobbo. Make sure you're nice and clean before the tournament starts so that you feel great when you play and so that you're not a biohazard to the rest of the patrons. If people can spot you by your stank at a hundred paces, you need to clean up. If you take grimy deuces, that's what you packed Wet Ones for. Use them, you ass. (Around your ass, preferably.)
You don't really have to shave, but it might help you not look like a hobo by the end of the tournament. In the end, you know whether you'll need to or not.
Don't buy tons of crap
This might seem pretty obvious, but if your goal is just to go to Evolution and enjoy your time there, try not to go wild with Tourism-Influenced Stupidity and keep your purchases to a minimum. Chances are you'll get more things than you took to leave at the tournament itself, so you don't want to overload your pack with garbage that isn't necessary. If you planned on doing this in the first place, the packing guide here isn't for you: you will probably need to check bags in.
Hopefully, all of these tips can help make your trip to Las Vegas and to Evolution 2011 a smashing success. If your tournament experience sucks even after you follow all of these, then it's likely that you made the mistake of actually calling one of the phone numbers on the stripper and "massage" "services" cards that they hand out on the Vegas Strip and had one of them visit your room, leaving you with multiple different cases of STDs, the flu and broke.
I'm kidding, of course. The majority of you wouldn't know what to do with those cards anyways.
incoming maelstrom of stuff: the update
I am working on a couple of things.
First off, I am putting the finishing touches on the second part of the guide to running tournaments for Option-Select.com. Ryan is out for the weekend at Season's Beatings in Ohio, so you may see this up next week.
Second off... is a surprise! It's for a somewhat large, well-recognized community website. I can't talk about it yet, until it's done and off and published.
Third off, on Tuesdays and Thursdays I am the host of an online live stream from Final Round Arcade, where we play Super Street Fighter IV and stream our terrible, terrible matches out for the rest of the world to watch. You can view that over here whenever you have a chance; we usually start at 7pm. While you're at it, feel free to suggest songs and send me MP3s of songs you'd like to see used in the openers and closers for the stream.
Lastly, I've added another blog to the blogroll. Jeff Vogel is the head of Spiderweb Software, maker of independent games. It's always kind of surprised me how well he's got his mind together and just how insightful a lot of the things he has to say are. He also happens to be pretty funny. So go read!
fighting games? i talk about them now on option select
I'm now part of the Option-Select.com blogger's roll.
You can read my new SSF4 and fighting game-related posts over there. I just recently wrote an article about running tournaments, which will be the first of three posts talking about that! Go over and take a look. Here's an excerpt:
Running tournaments should really primarily be viewed as a business venture. You should never be trying to run a tournament for a loss unless you're looking at a long term goal of creating and nurturing a scene (in which case, a large tournament with a door fee might not really be necessary, and volunteered equipment and locations may suit you just fine). You should be looking to make money out of the time you spend. What you do with this money is really up to you, but if you're doing it for the community, the common sense thing to do is to reinvest it into the tournament to purchase more equipment and games, and to be able to afford better venues. And remember that not only does your tournament need to make money as an entity to remain self-sustaining, but you (and ostensibly those who are working for you that are not volunteers) need to be paid for your time.
Remember: the money you put in at the beginning is key, and you should aim to at least get your investment back. If you’re losing money, then you shouldn’t be running tournaments; at the very least, you need to reevaluate your business plan.
Go here to read the rest! And expect part two in one week (at worst, two).
As for other news: I have a lot in my mind right now about FIU's football team. I'll wait to write about them until after their game against Maryland; I need to make sure that what I'm seeing isn't just smoke and mirrors so far.
silence is the sound of too much ssf4
I've been playing loads of SSF4.
Veritable loads. Almost dropped SC2 entirely. I don't think I want to invest my time in two separate games at the same time. SC2 might help me learn to think a lot more about what I do, though, so it might be a good idea just as a mental exercise.
I would update on the Marlins, but I'm taking a wait-and-see approach to how everything plays out. Pitching is necessary; Beinfest (and/or Loria) is keen on not paying for it. So, we have nothing.
Cantú is gone. This makes me sad.
FIU Football is going to start soon. I might write something up about it, but then again I might not. I'm not as knowledgeable about football as I am about baseball. I have a good firm understanding of the core concepts of baseball and I can give a much better analysis there than I can on football. Still, there's a lot to be excited about this year if you're one of the few FIU fans out there, so I suppose I should cater to the (admittedly small) crowd.
As for Street Fighter? I've been practicing my Ryu. The footsies are developing. I am starting to learn things. I mainly see what I'm losing to, and soon I'll be able to adapt in a way that will let me get past it. I'm very ready in that aspect; with time, practice and experience, I should find myself winning more games.
We'll see.
it’s like it won’t die (3rd strike, that is)
So a bunch of little things are occuring that are reigniting a bit of interest in Street Fighter III: 3rd Strike. The biggest one of these is the announcement of a 3S Online Version, made by Capcom (which presumably would be on the GGPO Netcode). The idea here, of course, is that people would finally have a legitimate location in which to play 3rd Strike on their console online in a way that doesn't lag. This is, naturally, great for that community. It can only hope to breed more interest for the game and broaden the community for it.
With SF4 as popular as it is, it will probably piggyback on the popularity of the Street Fighter franchise and find itself with a lot of people playing it out of the blue. It will probably never reach the popularity of SF4 (it is a slightly more dated game, less people will be willing to "switch over" to it and there's no real chance for any professional circuit to crop up in the way that it's trying to happen in SF4), but it likely means that 3rd Strike will find its way again into the lineup of Evolution with a little bit of luck (although probably in a 2v2 or other similar team format).
The other curious thing is that, amidst all of this, some guy on the internet has undertaken a project in which he's decided to rebalance SF3 by making his own custom version by hacking the original 3rd Strike ROM and cleverly branding it as 4th Strike). There are a number of changes to a few of the characters, although some of them are a little perplexing, with some of the design choices not feeling like they make a whole lot of sense.
Let's start out with the first character that he showcases: Alex. Stungun Headbutt has been changed to a comboable super -- cool. Flash chops reflect projectiles; including super projectiles -- what? You can combo into a flash chop easily, and then afterwards into Hyper Bomb -- yeah, no.
This is usually the theme for most of the characters in the game. He starts off with a couple of really good ideas, and then slowly but surely pisses all over them by incorporating other, less good ideas. Here's a few of these not-quite-so-brilliant moves:
- Twelve's X-COPY now adds a Yang Super Art 3 effect to his moves; he shows this off by doing a combo on Dudley, transforming into Dudley, and then finishing that combo by spamming toward+FP over and over, killing Dudley.
- Yun's Geneijin bar has become extended. Yang now also receives Geneijin instead of his old SA3, but for some reason his SA3 bar isn't as long as Yun's (which means he now has Yun's old problem of Geneijin forever).
- Sean's uppercut was changed to the two-stage uppercut, but the move sprite wasn't changed to the old uppercut. Why? Who knows.
- Sean has a focus attack. (What?)
- Hugo received comboable lariats -- you can now do stuff like LP LP LP MP into Lariat, which is cool. The uncool part is how you can now somehow do his anti-air super cancelled off of his Lariat.
- Multiple characters can now combo into their throws. Welcome to the King of Street Fighters, '98th Strike.
- Ryu's SA3 has been changed to Shinkuu Tatsumakisenpuukyaku (he can do it on the ground or in the air), in favor of moving Denjin into a secondary role over SA1; Denjin now costs two bars instead of one. Ryu already had Shinkuu Tatsumaki as an EX move, and it doesn't make an interesting super.
- Urien's tackles... just watch the video.
There are a lot of great ideas in here too (Sean being more like his 2I version, where he has a good hurricane kick, his flip kicks are decent and his uppercut is useful; Q has more ways to combo things in, Twelve combos more things altogether, Remy looks viable and fun) interspersed with the garbage (Urien), which makes me wonder why half of this stuff was necessary. I noticed that the majority of these changes serve the purpose of giving ways for characters to get in and do their damage, but some of them are just really perplexing.
Some of the really good ideas in here could be taken and included into a version that doesn't have all of these crazy ideas. Some of the upgrades, reverts and changes to the characters make enough sense that they should be considered for their own version of SF3 without needing all the extra garbage this dude feels he should include. Some other ideas are just cool because of what they are, but it leaves me with the lingering feeling that it's all majorly unnecessary. Ryu having 2 stocks of Denjin, for instance, would have been a good enough upgrade that he likely wouldn't have needed anything else. Adding another super was unnecessary, although his changes to Shin Shoryuken make it viable if you want to do stuff like hitconfirm c.MP into something useful (like Ken can).
I want to see where this project winds up, and I think a lot of it can be kept because of how solid it is. But I almost am hoping that someone else with a bit more common sense can hop aboard and keep the guy from making his version of the game a little too ridiculous.
level up your footsies: footsies handbook
If you've noticed that your SSF4 ground game is lacking a certain something, or if you realize you're getting crushed by a savvier (or older!) opponent's ground game, then maybe it's time for you to properly learn some footsies.
Majestros has pretty much compiled one of the best, easiest to understand collections of knowledge on the subject of footsies and waging the middle-distance war in a series of 12-some articles, summarized into what he calls the Footsies Handbook. This is practically required reading for anyone that is just getting into Street Fighter, the King of Fighters, or just about any other 2D game where spacing is important -- regardless of what character (or game) they're going to play.
Let's just say that I'm going to be doing a whole lot of reading, experimenting and learning from this.
the process of relearning
What does it take to completely remake one's game?
I've come to terms with the fact that my fundamentals in Street Fighter are extraordinarily flawed. It's not that I've suddenly had a revelation about it, waking up to realize that By Jove, I've Got No Skills! or anything to that extent. It simply has to do with the fact that my basic fundamentals and abilities are bunk. I'm finding that because I have a groundwork for what skills I have and it's been laid out over the course of so many years (flawed as it is), I am having an incredibly difficult time adjusting to new games. Namely, I simply cannot play SSFIV at anything resembling a satisfactory level.
People will look at me and scoff and tell me how easy SSFIV is and how it makes no sense that I don't understand the game. But that's just it: I'm so used to learning things through exposition and teaching that I've found that it's practically impossible for me to overcome certain walls through my own realization. While my capability to adjust has always been a little sketchy, it was certainly there and I am able to make some adjustments on the fly to adapt. However -- and I'm not sure if this is just lack of familiarity with the game or something more minute that I'm missing -- I simply haven't been able to make the full transition to SFIV. And it's really starting to irk me, because I have had just as much time as everyone else to make the transition, and I'm not getting there.
I've come then to the conclusion that a lot of the groundwork that I've laid out to play SF with is intrinsically wrong, and there's no longer any helping it. For instance, I suffer from the same issue a lot of players who start their fighting game careers on The King of Fighters (and in general learning fighting games in a vacuum, against the CPU w/no competition) have: I'm used to jumping, particularly to jumping forward. I am transparent when I am going to do this and I do it often. Having to reteach myself to jump straight up to avoid fireballs was difficult. Developing a ground game from the ground up was very difficult because I never had to think of things like beating out my opponents' pokes with my own before. 3S and CvS2 helped me move in that direction, but I didn't apparently learn well enough because my ground game still sucks, and it's just really apparent in SF4.
But scrapping your previous game entirely is really difficult. How do you do it? You will still fall back to certain things in your muscle memory. I've only recently tried reinventing myself, switching my pokes of choice and starting to be concerned a lot less with winning in the "now" and trying many different things to see their results to build for success in the future. How do people cope with that, and how difficult is it for you readers to change your mindset to do this? Have you ever run into this problem, where you've become so obsessed with the present state of your game that you couldn't refine your skills? Is this the wall everyone eventually runs into?
dealing with the pressure of reputation
There is a disturbing new trend that is slowly creeping into the fighting game community as of late. It has always existed, but it has suddenly reached new heights, with players everywhere falling victim to it. It exists in all sorts of communities already, but it has become magnified lately thanks to the heightened exposure of the players to the mainstream media.
I'm talking about idolatry. We have elevated the likes of Justin Wong, Daigo Umehara, Alex Valle, John Choi and other 'top players' onto a pedestal that some people think makes them "untouchable" -- and, by virtue of the tag, a lot of people are following suit and actually making them so, transforming them into mini-celebrities.
Yes, it's perfectly normal to expect the very best of the best to command a good deal of respect in the community. I can even understand that the best players will be the ones that command the most media exposure, and thus will attract the most attention and respect. I don't really care about that, because it's not what I'm talking about -- people who attend events just to spectate can do what they like, and you could make a case that it's better for the long term success of the community that there are spectators that think in such a way. It's not the people who enjoy fighting games as a spectator sport that I'm worrying about.
It's the competitors.
The trend I'm talking about deals more with the amount of respect, lenience and flat-out nervousness that many players show when facing a player with a reputation. Why is it that every time I see Justin Wong on the big screen of a tournament against a player that might otherwise be decent, this player will just freeze up and give Justin the benefit the doubt in everything and let him style on them for the good part of a minute without even offering so much as a peep of resistance? Why is it that someone who has been seemingly been doing great in their pools and showing a lot of skill and resilience will completely scratch their gameplan come crunch time? Why do people, before even starting the match, completely defer to the more reputed player and practically give up before the fight's even begun?
A huge amount of people at Evolution were guilty of this. The problem is that the examples aren't really memorable, and so it is difficult to really point out what is happening because you can't really bring up an instant example. I had people tell me that Lamerboi would have not choked against Daigo if the person he was playing against was anyone else. I respectfully disagree: whether Lamerboi can deal with the pressure of an intense match or make cloudy judgments and decisions in a match has nothing to do with the reputation of the player he is facing and more to do with his personal ability. If you're thinking of Lamerboi's loss against Daigo, that is not the example we're looking for here. The examples we are looking for are, deservedly, much more forgettable.
There was the case of the halfway decent Chun Li player that went up on the big screen against Justin and nearly got double perfected in his first match, without ever taking Justin below 95% health in each of his rounds. It took the guy an entire match before he eventually remembered that he was playing Street Fighter and he actually bothered to start pressing some buttons and try things other than block and cry. The main reason for that? It was plainly obvious the dude realized who he was playing, and was never ever able to try to establish his game or play it, looking incredibly nervous before the match even began. It wasn't that Justin Wong at the moment was simply playing at much too dominant a level for his opponent to handle (it was clear Justin barely cared about the match), his opponent simply was never trying from the start and allowing Justin to get away with whatever he wanted; the match was lost before it ever began. That's where the problem lies.
If you are willing to spend $350+ dollars to get a ticket to travel to Las Vegas so that you can compete in Evolution, then you need to have more confidence in your own abilities and be less intimidated by the levels of others. Even at a hypothetical level: let's say you have an objective and clear understanding that you are not better than Justin Wong. This doesn't mean you shouldn't be playing at your maximum ability against him. You are here essentially competing at the highest level of Street Fighter play in the world, and you have made a considerable investment of time and money to get to this point. Why would you just let Justin Wong walk off with that investment without at the very least trying to get some return out of it? There's no justification for simply laying down and letting whoever you are playing walk away with the results of your time, money and effort, regardless of who they are.
The fact of the matter is that if you're willing to spend the money to essentially play at what can be considered a professional level, you need to start having a professional mentality about it. You can definitely be there to have fun -- this is completely acceptable. But you need to approach all your matches the same. You can't just make concessions in your game plan because you think someone will know how to handle it. Every match you play should require that the other player figure you out and deal with your approach accordingly. Stop figuring yourself out for them. Approach every match knowing full well that you only get to lose twice in every major American tournament.
If you're going to lose, so be it; let the loss come after you've actually put everything you have into the match, don't just give up one of your two losses for free regardless of who your opponent is. If I walked up to you right now and told you to give me $450 for absolutely no reason, you wouldn't do it. Why would you treat Daigo or Justin or Alex or John any different in that regard? That's roughly what you're doing when you mentally give them the win before you even play. And it's about time that people stopped doing that.
evo 2010: a look into the future
It's over.
Roughly 24 hours ago, Daniel Rivera and I stepped off on an airport after a long eight hours of travel that took us from Las Vegas to Cleveland, OH and back to Miami, FL. It was pretty much the very, very end of Evolution 2010: the long trip back home. We were tired out of our minds and deflated over the fact that everything was over; four long days of work and play finally finished. All good things come to an end.
But man, it was worth it.
Evolution 2010 easily stands above each and every Evolution before it as the largest Evolution ever in terms of magnitude. With signups for SSF4 easily dwarfing 2009's 1090 signups by almost 600 additional participants, Evolution has definitely come a very, very long way since its inception as the B series of tournaments in California. Even then, despite its tremendous growth in size, the feel to the 2010 tournament was unlike any of the previous years before it, and at the same time recalled many of those years.
First, it definitely called to 2008 in its placement at the Las Vegas Strip. Yes, Caesar's Palace may be a very, very far cry from the relatively poor conditions that we were faced with when the tournament was held in the Tropicana, but that didn't change the overall "party" feel that was ever-present throughout the halls leading to the ballrooms during the off-hours Evolution experience (which is the one part that you can only really experience by actually going to Evo). Being on the Strip seems to add a lot to the experience of being at Evolution, and this year only served as a confirmation that Evolution should exclusively be held at hotels that are on the strip. I wouldn't object to it being at the Caesar's Palace again, and I actually think that the organizing party should seriously pursue that opportunity should it present itself. There was a lot to do after-hours in the tournament when the main event would shut down from the night, from the usual trolling of hotel rooms for casuals, to the "Salty Suite," a large, two-story suite that some people got over the weekend and used to host a large number of high-profile money matches and invitational, high-entry fee tournaments. Even getting into the suite itself cost money, apparently a necessity considering the cost of the suite itself (and the attempts from players to recover that cost). And of course, being on the strip, those were definitely not the only after-hours entertainment options for players to consider.
It had a bit of 2007 in it when you think about the scope of the sponsorships the event received. While 2007 was mainly sponsored by Toyota (which was kind of odd, in retrospect), this year had tremendous involvement of numerous sponsors and partners, with Capcom, Mad Catz (which is officially backing Daigo), Hori, meatbun, Namco Bandai, ECOLE and Galaxy4Gamers present in some form. The ball room this year was much bigger than the ball rooms used in previous years for the event, and the staff took advantage of this additional space to rent out space on the tournament floor. Each of these set ups brought something new to the table; for instance, this was probably the very first time at Evolution where, if you had not brought a stick with you to play with, you could simply amble over to the Mad Catz booth and immediately purchase a PS3 TE stick to play on. Another big change: the Evolution t-shirts this year were not commissioned and designed by the Evolution staff as they often are; this year, meatbun both designed and were in charge of handing out the t-shirts from their booth to people who signed up for the tournament (you would get your badge as well as a little card that served as a voucher for a t-shirt when you checked in to the tournament). This looks to have definitely kept costs and clutter down, and been a good way for meatbun to push some business and sell some of their own shirt designs. meatbun also designed the t-shirts for the judges, with Jessica Gaona providing the art for the Bracket Wrangler shirt which was a special perk available only for the judges themselves. Hell, Jessica Gaona herself was on hand to sell prints of her art and to hand-craft commissions at the event. People are finally starting to see the business potential at Evolution and tapping into it.
Slowly but surely, we're beginning to see growth in the concept of "clans" of pro gamers as Ricky Ortiz, Marn and Justin Wong jumped ship from Empire Arcadia to become fully paid and sponsored players with Evil Geniuses. With 2009 elevating certain people to near-celebrity status in the community, 2010 blew that completely out of the water. You could literally see lines forming for people to get their pictures taken with Daigo or get something signed by him at the Mad Catz booth, making me wonder out loud if Daigo is going to become Street Fighter's Ichiro... or if he already has been, and fame has simply finally caught up to him. Like last year, I could spot many of the well-known top players being pulled aside to be asked to sign various articles. I myself caught Alex Valle, Seth Killian, Daigo, Justin Wong being pulled aside once or twice to sign something or take a picture with someone. Between the marketability and popularity of the players as well as the business potential of Evolution being discovered, the most important steps for the community to make the full, legitimate leap into the world of e-sports are finally being taken.
How's this for a first? Evolution 2009 was the first major to break 1,000 players signed up for a single tournament. Evolution 2010 was the first major to break 1,500 -- to be more precise, over 1,600 players signed up for the SSF4 tournament altogether. This led to an unprecedented 16 pools being necessary to run the entire tournament, with only two players qualifying out of each pool. Each pool was filled with more than 100 players. This essentially meant that you had to do the equivalent of placing in the top two of a regional or major tournament just to get out of your pool. While that sounds impressive, the most impressive thing is that it all ran on time. Each of the pools was run by a single tandem of two people with four setups each, and somehow all of these judges managed to bang out a 128-man double-elimination within 6-7 hours each. The unsung heroes of Evolution 2010 are the volunteer judges. And trust me, I'm not just saying that because I was one of them -- in fact, I couldn't do more than judge my single pool of SSF4 before my voice ran out and I had to shift to helping out elsewhere. Other judges (such as Daniel Rivera himself) managed to run 2 to 3 pools and somehow keep their voices as well as their sanity, and they did it all for the community, a t-shirt, dinner and a thank you. They all should be able to put this on their resumés; that's how impressive their work over the weekend was.
With all these people present, it's only natural to assume that there's going to be a load of spectators there just playing casuals and trying different things out, right? Well this year definitely did not disappoint. The BYOC area (Bring Your Own Console; the casual play area) was absolutely massive, with one side of the ballroom effectively comprised of nothing but BYOC setups. Lots of new and different things were here to be played, such as a BlazBlue side-tournament run by the BB community, tournaments for prizes run by the Galaxy4Gamers booth, setups with classic Neo Geo games such as KOF '98 and Garou: Mark of the Wolves, as well as some other less-known cult favorites like Breaker's Revenge and Fighter's History. Old setups for classic Super Street Fighter 2 Turbo on arcade were present as well as numerous setups for SSF4 and STHD. Mike Z was there demoing his latest build of indie fighter SkullgirlS, while Capcom had a bunch of large, hi-definition setups put up for people to enjoy the first official location test for Marvel VS Capcom 3. Everyone that wasn't there to compete (or not just to compete) had plenty to keep themselves entertained with through the weekend.
If I was to point out what most improved from 2009, I would have to say the live stream and online coverage offered by the event in general. The massive undertaking was a collaboration put together by level|up, STiCKAM and G4TV. Everything went surprisingly well until the end (of course), where a single error managed to bring the stream down and leave a lot of people understandably upset, an unfortunate way for the most hyped fighting game stream of the year to end. It will probably be talked about for a long time until the next major event, and level|up will probably get a lot more criticism than they deserve. The fact of the matter is that something went wrong beyond the scope of what they had prepared for, and it marred their otherwise stellar effort for the entire weekend. I don't think enough props have been given to level|up for the quality of their stream and the colossal amount of effort they put into it, and I don't think the company should be defined by their one misstep. This Evolution was about growth, and it's perfectly normal to expect growing pains in every regard; one can only expect that level|up will learn from this mishap and that all future streams by them, possibly including Evolution 2011 next year, will be considerably better for it. That said, the commentary that was delivered this year was some of the best, with Keits and skisonic making their regular appearances, Seth Killian returning to the table as he did in 2009 for the finals and also featuring appearances by James Chen, Victor "dogface" Ratliff (who has been suspiciously quiet in the scene for a bit since his last Dogface Show) and Adam Sesslerfrom G4 himself to record the Evolution G4TV X-Play Special, which will be airing on July 20th. About 40,000 people were witnessing Evolution over the weekend simultaneously, and I can only think that the huge growth burst means that it's a matter of time before Evolution begins to reach hundreds of thousands of people in their homes through their television sets, with those numbers eventually climbing into the millions.
Bang the Machine was on Saturday night to close up the major festivities of the tournament, a poignant look into the past of the Street Fighter community and an interesting contrast to what it may hold in the future, with Peter Kang, the original producer, coming out to talk to the community about that project and a possible future project that will serve to illustrate that contrast. Seth Killian and Joey Cuellar (s-kill and MrWizard) collected the third and fourth Cannon awards at Evolution for their services to the fighting game community at large, the former for his writing and then his involvement with Capcom and the latter for helping Evolution take the big step it needed to take to become the major worldwide event it has transformed into.
Of course, there also happened to be a tournament going on over the weekend, and with everything I've had to say so far you'd almost believe that I'd already covered all the possible excitement over the weekend. While the most hyped-up game to go to finals was probably not quite so exciting in the end for SSF4 (Daigo won the entire thing, going completely undefeated through the tournament), a number of upsets during the semis and in Top 8 managed to keep the entire thing interesting. In between finals, Majestros debuted two new videos, the first more of an art piece than a strict combo video that called Super Fireball Battle, which is pretty much exactly what it says on the tin, albeit much more awesome than what little the name implies. The second was a more straightforward combo video, and his efforts every year with his videos and his awesome contributions to the community in the work he puts in for the community netted him the third Cannon award of the weekend and the fifth such award given out at Evolution altogether. And if all of that just wasn't enough to get everyone hype, to build up the hype before each of the tournaments, each game was given a solid rap introduction by the community's very own redrapper, which culminated in the very awesome intro to SSF4 -- if you haven't seen it yet for whatever reason, I won't spoil it for you; go out there to Youtube, find it and watch it. It is worth it. The following is a (comparatively) short recap on the tournament finals themselves.
It was the very first time Melty Blood appeared on the big stage at Evolution. The lead choice for the community-voted game, it beat out a number of favorites such as Capcom VS SNK 2 for the final vote and made it into the event. The entries were modest compared to the entries for the other games (it attracted probably 10% of the players SSF4 did), and despite it being the first tournament to run in the morning at 9AM, the finals were still pretty hype and interesting. The visiting Japanese players did not dominate the top two spots although the tournament was won by a Japanese player. It was mentioned to me that the winner, Aruga, is one of the best players of the game in Japan, if not the best outright, so while he won the whole thing, that places 2-5 were not occupied by Japanese players speaks well of the Melty Blood community at large. If they make a repeat appearance in 2011 (which I wouldn't object to), they definitely have something to look forward to, now.
Clockw0rk dared us to dream in Marvel VS Capcom 2 as he almost made us doubt everything we thought we knew about the game by placing 3rd in the tournament with his classic Strider / Doom / Sentinel team. He played the Winner's finals against Sanford Kelly and just nearly sent him packing to the loser's bracket before falling and then losing to Justin Wong, who after being eliminated much too early in SSF4 focused all his attention to Marvel. The finals for the last year of Marvel VS Capcom 2 were decided by a classic showdown between the two eternal rivals of the game, Justin Wong and Sanford Kelly. Justin Wong beat Sanford somewhat handily after what seemed to be a strong start from Sanford, and Justin Wong fought out of the loser's bracket to win what may be the game's last tournament at Evolution. The commentary from Matrix and Yipes (who also placed in the Top 8 in the tournament) helped to keep Marvel 2's last hurrah pretty hype. Fun note: Marvel replaced BlazBlue after Evolution decided that the newest version would come out too close to the date of the tournament and that they'd rather not have the original version of the game at the tournament, leaving the door open for Marvel 2 to make its last probable return to the game roster. Thanks for the memories, MvC2.
Tatsunoko VS Capcom started with a match featuring Marn and Psychochronic, the latter of which both represented Canada's hopes and played one of the two giant robots, making the first match of the finals throw up a big red flag amongst the crowd watching the game as they were forced to watch some relatively unspectacular play. Things moved on rather quickly after that, with K Beast and Kurata quickly becoming crowd favorites with their stylish play. Kurasa's Doronjo seemed to do combos that would last forever, while KBeast's Yatterman-1 would keep attacking from all angles of the screen and pressing on with heavy rushdown that put Marn to the test in the grand finals. Marn managed to stay clutch and find his groove to walk away with the victory after getting demolished in the Winner's Finals by KBeast himself, proceeding to beat Justin in the Loser's finals and moving on to beat KBeast relatively handily in the Grand Finals.
Super Street Fighter II Turbo HD Remix was perplexing in how it wound up playing out. The top two this year were not like the top two of last year, with some usual suspects present in the Top 8 but surprises being handed out all throughout the tournament, semis and finals. Cole put Daigo in the Loser's bracket in semis and fought his way to a 5th place finish while Daigo managed to push his way up to 4th before losing to Afrolegends' Boxer. DGV and Snake Eyes had other plans, however, keeping the more experienced players at bay and making the finals into a Ryu vs Zangief slugfest that went down the very last pixel of life, with Snake Eyes staying clutch and making the first ever Zangief top finish in ST / STHD.
The Women's Invitationals left me a bit perplexed. The level of play was substantially and perceivably lower than the main tournament, with only Kayane showing any semblance of knowledge of the game that could put her on a level to compete with the rest of the guys. The showing wasn't very good and it leaves me to wonder if it's just really that Street Fighter is more of a guy's playground and that it's difficult for a community with such heavily macho undertones to really provide an environment in which the female players would have a chance to honestly thrive. I can only hope that the level from these players in 2011 is much stronger and that the difference in quality of play between the invitational and the later event can serve to motivate the ladies to improve their game for next year. The female community of the game should take it as a challenge to step their game up. The rest of the community should take it as a challenge to help them along, as we originally did amongst ourselves to get to where we are now.
Tekken 6 felt like more of the same as we've seen so far with the game, with many different people managing to make top 8 with the win going to Nin's Steve Fox, who effortlessly cut through the competition to win the entire thing. After Tekken 6 there was a guest appearance by Harada, the producer for the Tekken series, who addressed the audience and community in general, thanking them for their support and promising more interaction between the community and the developers. He had a surprise for everyone however, as he invited Yoshinoro Ono on to the stage for them to have a bit of an exchange, where he revealed that Ono had a bit of an announcement he was going to make in the future, and to nag him a bit about it. Of course, the announcement was dated for Comic Con and it definitely stayed that way, but it was a fun exchange to watch and it gave something to talk about over the next few weeks.
Super Street Fighter IV was probably the most confusing of all the finals. A huge number of highly-rated players were missing entirely from the top 32, and a lot of highly ranked players were eliminated in the semifinals before they could reach the Top 8. Names like PR Rog, Gandido, Justin Wong, John Choi, Mike Watson, Marn, FlashMetroid, Combofiend, Ed Ma, Inthul, Sanford, Tokido, Gootecks, KSK... All of them were missing from the Top 8. Instead, this year, we had plenty of surprising dark horse picks and one familiar face sitting atop it all, also at one point on the verge of going down in the semifinals. It was interesting that the old guard seemed to be so heavily absent from the top 32 spots and that the notoriously difficult pools claimed so many players despite relatively favorable seeding separating a good number of the top players of the year away from each other.
Vangief made it into the top 8 after managing to squeak by Justin Wong's Rufus. A pad player, he played Zangief throughout the tournament and ended up going out to Ricky Ortiz, who counter-picked him by playing Chun-Li and sent him packing. His poking game was extremely strong and he was completely on point with his approach and zoning, but Ricky Ortiz was too strong for him (and for the rest of his competition) as he fought out of Loser's to earn the right to face Daigo in the Grand Finals. Gamerbee probably won the biggest upset of the entire tournament when he sent Justin Wong packing as he Jaguar Toothed and Rising Jaguared his way into the hearts of thousands of players with his ruthless Adon play. Abusing the strength of Adon's option selects, his strong normals and ridiculous uppercut, he made a huge case for top 3rd when he played against Mike Ross, who managed to squeak by a win with what can only be called absolutely clutch Honda play at the very end before he ran into the wall that was Infiltration's Akuma. Despite the exit, Mike Ross played at a level far beyond what we normally see from him, so it was no surprise to hear all the love that Mike Ross was getting from the crowd for his efforts. Shizza and Henry Cen almost just seemed happy to have made it as far as they had, turning in performances in Top 8 that saw them leave the Loser's bracket in the Top 8 almost as suddenly as they found themselves in it and that really didn't match up with the quality of play that they showed in the semifinals, being handily defeated by Ricky and Gamerbee. Daigo, of course, lived up the complete hype around his name and played a rather calculated finals against Ricky Ortiz that saw some flashes of brilliance out of Ricky but not enough of them to put Daigo's name in the Loser's bracket, with Daigo taking the first and only set necessary to declare him winner of the Evolution 2010 SSF4 tournament.
Soon after, with a few parting words from Ono and the Cannons, the weekend was over almost as soon as it began.
Every Evolution carries its own magic and mystique and this year was no exception. But it feels almost transitional, even moreso than 2009 did. With Marvel VS Capcom 3 right around the corner and fighting games suddenly becoming privy to the most international exposure they have ever received, the fighting game community is suddenly primed to explode in popularity and breadth, almost as much as it originally did when Street Fighter 4 was announced and, eventually, released. The real test as to whether it can hold up under this much scrutiny and whether there is more growth to be had begins now. With the number of high profile new games coming out soon, what will 2011 be like? KOF XIII? MvC3? A new version of Tekken 6? A new version of VF5?
We'll know in ~6 months. Until then, it's time to wait and see.
(There are no pictures posted yet, but pictures will soon be forthcoming.)
pinchoman’s flight was delayed
You know what that means?
It means no Pinchos.
Dreams everywhere.... crushed.